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STR#_200.txt
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/EMULATE, /EM name -> all speech typed by the DM will appear to come from "name"
/PHRASE,/P monster phrase -> sets a monster's phrase to new phrase
Both a "hit" modifier and a "damage" modifier may be set
Abbreviations stand for: [Hit Miss Crit Fumble] OR [DamageHeavy DamageLight]
/FUDGE,/F [H M C F] or [DH DL] -> affects next attack by anyone
/TARGET, /T target -> set LastTarget for the current initiative monster to target
or attacks LastTarget if target is omitted
/ATTACK,/A monster target -> attacks from monster to the target (player or monster)
/SAY monster phrase -> speaks from a monster
/END -> ends the initiative round
/WAIT - (DM or current player) moves current monster or player to the end of the initiatives for this round
/NEXT - (DM or current player) moves to next initiative number
/INIT -> starts a new round of initiative rolls
/DAMAGE,/DAM X thing -> stores X damage to thing (monster or player)
/CLEAR,/CL -> removes all monster
/DELETE,/DEL monster -> removes a monster
ie, "/add orc" auto-generates icon of o1, "/add orc/o" sets icon to o
/ADD monster/icon init THACO 2d6+2 HP AC phrase -> adds a new monster, specifying icon is optional
/DO monster phrase -> shows action for a monster
DM Commands: ("monster" refers to a full name of a monster, capitalization is ignored)
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DM Commands
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